Fast paced FPV drone racing action with multiplayer and offline modes!

VelociDrone FPV Racing Simulator

VelociDrone is a fast paced multi-player and single player FPV drone racing simulator. Using real world racing drones you can fly through an unlimited array of custom tracks with a variety of gates and barriers to hone your racing skills. Some of the gates even move! Our Time attack mode also lets you set the pace and improve with every lap whilst racing against yourself.

VelociDrone 1.15-1145 Available - 17/12/2019

VelociDrone FPV Racing Simulator 1.15.0

Please login and download the Launcher App to install.

In This Update

Core Product quad additions

  • Yakuza Fujin
  • Mega Pack
  • Carolina XC
  • IFlight IXC13

Premium Content Micro Pack

  • EMAX TinyHawk
  • BetaFPV 75X
  • Crazybee 1s Brushless
  • HappyModel Mobula 6

Scenery Updates

  • Bando, Coastal, Industrial Wasteland - updated for micro quads
  • Micro Pack - House, Library, Night Club
  • Fix graffiti in Bando to be much more visible/vivid

Sim Updates

Main Sim

  • New feature to allow the sim database to be entirely reset to defaults (recovery option for broken databases)
  • Stop pack from being able to run flat in relay while waiting to fly
  • Stop reset bug if you crash while flying through the recharge gate in a Relay
  • Update trails sizing for all quad sizes (5inch/Micro/Mega)
  • Write track name at the top of the leader board summary when submitting to leader board
  • Separate roll and pitch pids so they can be set separately
  • Update all gate indicators for better centralisation in gates and when rotating gates
  • Update recharge gate lighting and hitbox, so crashing into the recharge gate does not work
  • New static cross hair for the HUD with no horizon line
  • Update facebook link and discord server links on sim main page to be clickable
  • Make camera compensation / fpv angle mix a quad level parameter
  • Allow airmode to be turned on / off per quad in quad settings
  • Update angle mode to have angle limit that can be set
  • Updated accelerometer for angle mode with self righting if accelerometer gets confused
  • Update to crashes to stop excessive spinning
  • Autoswitch rate profiles when changing flight mode for micros so that acro / angle automatically take advantage of Project Mocking Bird rates / settings
  • Move flight mode to be quad specific - so if you change from a quad you fly angle to a 5inch rate quad the mode is held on the quad rather than system level and changes automatically.
  • Update quad add page to list quads by type and then by alphabetical name

Track Editor

  • New gates section for micro gates
  • New newbeedrone, betafpv and neon animated gates for micro quads
  • Fixes to track editor UI for gate sizes information
  • New super slow zoom speed for zoom speed 1 (for working on micro quad scenery)
  • Update track upload so tracks can be categorised by quad they were designed for (5inch, micro, mega)
  • Scale gate lighting when gates are scaled down / up
  • Various other ui fixes to make track editor work as designed

Fixes

Main Sim

  • Fix trails to work consistently
  • Fix camera angle being set incorrectly during ghost playback
  • Fix over zealous voice announcements and incorrect announcements for lap times
  • Fix custom class option missing when accessing ingame scenery change for a session started as custom class
  • Fix chatbox overflow where text goes missing
  • Fix problem of race not being able to be started due to race ranking failing due to a player leaving before the end of a ranked race
  • Fix pids rc expo so you can type into it instead of having to use the arrows
  • Fix scene exposure not working correctly when switching scenes ingame
  • Fix custom class so it is kept across a race manager change
  • Fix legacy flight controller
  • Fix various errors that lead to an invalid time being uploaded to the leaderboard
  • Fix various cheats that allow access to quad settings in single class or jumping the start

Track Editor

  • Fix ribbon object which was unselectable after being added to a scene

Game Play



Minimum Machine Requirements:
Operating System: Mac OSX, Windows 7, 8 and 10 (64 bit only) CPU: Intel I3 1.7ghz. GPU: Intel HD4000. Memory: 4GB Disk: 12GB

Windows Users: DirectX 11.0, Shader Model 5
OSX: Metal and OpenGL ( Not available on Yosemite and earlier operating systems )
Linux: OpenGL

Premium Content: All Premium Content requires a FULL Velocidrone license

Recommended Machine Requirements:
Operating System: Mac OSX, Windows 7, 8 and 10 (64 bit only) CPU: Intel I5 3.2ghz. GPU: Nvidia GTX 1050ti. Memory: 8GB Disk: 12GB

Windows Users: DirectX 11.0, Shader Model 5
OSX: Metal and OpenGL ( Not available on Yosemite and earlier operating systems )
Linux: OpenGL

Premium Content: All Premium Content requires a FULL Velocidrone license

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